![]() ![]() To figure out what’s going on with a connection issue, we need to make sure we’re really looking at a connection problem, and then what type of connection problem it is. Things like jitter and packet loss can also cause what we describe as “lag” too. ![]() High latency does cause lag, but it’s not the only possible cause of it. Latency is a measure of how long it takes a packet of data sent from your game to reach our servers. Increasing your refresh rate to be more in line with what your monitor can handle can mean a clearer picture and less screen tearing when you have vsync disabled.īelieve it or not, latency and lag are not the same thing. If you’re seeing a refresh rate warning, it often means that you’ve limited your refresh rate in-game to something other than what the server is set at (for example, you’re capped at 60hz and playing on a 120hz server). If you’re using DirectX Ray Tracing (DXR) in-game, you may want to check out this article for more information on how enabling DXR can affect your graphics performance in-game. The game may not look as pretty, but it should play a lot more smoothly. Try reducing some of your video settings to combat this. If either your GPU or CPU are below recommended specs, you may really feel it when you’re playing. It also uses your graphics card’s dedicated memory (VRAM) when rendering images. The Frostbite engine relies on your main processor (CPU) and your graphics card’s processor (GPU). This happens when your system is under stress and can’t serve up the number of Frames Per Second (FPS) it needs to. Sometimes when there is a lot of on-screen action and effects, a system that’s close to the minimum specs may have problems rendering everything and you can end up feeling like you’re watching a slideshow more than playing a game. Low FPS sometimes gets called “lag”, but it’s rarely anything to do with your connection. You’ll see this indicator on-screen when the game senses your system is straining to keep up with the pace graphically.Īn orange warning advises you to lower your graphics settings for a better play experience.Ī red one lets you know that your settings are seriously affecting your gameplay. High jitter means a frustratingly inconsistent game experience, you may see rubberbanding, input lag spikes, and related problems that feel all the more frustrating for their apparent randomness. ![]() You’ll see an orange warning here if there is an 8-19ms difference in your latency over time, and a red one once that difference hits 20ms or above. This measures the jitter on your connection to our servers, and it’s a real flag for an unstable connection. Latency can be a matter of distance from servers, or if you live near the server you’re connecting to it can point to a problem with your connection. If your latency goes over 200ms, you’re potentially looking at being disconnected, so the warning will go red at that point. That’s when we’ll give you an orange warning. If you have high latency when connecting to our servers, you’ll feel delays in everything that you do, especially when your latency edges over the 90ms mark. If you’re on PC, you can run a UO Trace to pinpoint where the packet loss is happening. If you live in an apartment building it could be a crowded wireless channel, or there could be something nearby (a microwave or a smart device) that’s interfering with your wireless signal.įor wired connections, packet loss often points to an issue with your Internet Service Provider (ISP) or with another ISP that they partner with to route their internet traffic. Packet loss can happen on wireless connections when there’s interference. Packet loss shows up more severely in gaming than it does in things like video streaming or internet browsing, mostly because there’s no caching or buffering in-game to counteract it. What you’ll see with packet loss is what most players refer to as input lag - keystrokes or button presses that don’t register properly in-game (mostly because they’re not all making it through to us). You’ll see an orange warning from 2-4% packet loss, and a red one once your connection hits 5% or above. This means that info coming from you to us is incomplete, some of it is being lost along the way. If it hits red, you’re likely to see disconnects until we can isolate and replace or reboot the server that’s underperforming. When Server performance shows as orange, we’ve been alerted that there’s a problem. Watch out for these warnings on-screen, since they will give you the best indicator of what’s happening when you’re seeing a performance decrease in-game. ![]() Find out what to check if you’re getting timeouts, disconnects or other connection errors in Battlefield V.īattlefield V has a number of tools in-game to help you identify when something (your connection, our servers, your graphics performance) is not working as it should. ![]()
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